Friday, January 15, 2016

Final Game Post Reflection

Making this game was really fun. It was cool to be able to use everything I've learned about scratch and put it into one game. Entering this unit, I didn't know anything about the scratch program and after I feel really confident with it. The idea for my game came from the hide and seek scratch game we played in class. I didn't have a problem programming each sprite to hide, move to a random location, and then show themselves again, though I could not figure out for the longest time how to get them to show up in a different background. I spent the majority of a class period trying to figure it out. The backdrop would switch but my sprites would not be there, then with 2 minutes left of class I realized it was because they were still programmed to be hiding, so all I had to do was add the "show" button. I started off with the idea that the game would only last 30 seconds and the goal would be to try to gain as many points in that time span as you could, but then I decided I wanted levels. I wanted the game to get increasingly difficult so I forgot the timer aspect and instead gradually decreased  the time in which they would appear on the screen for you to click. The game turned out really nice and I am very proud of it.

Final Scratch Game


Final Scratch Game

Wednesday, January 13, 2016

Pre-Final Game Blog Post


  • I would like to make a hide and seek game with two sprites; one that gains points one that deducts and have it become increasingly harder with each level
  • I want to use the witch as the one that deducts points and the unicorn as the one that adds
  • I will start with the woods background and change them with each level
  • Scoring: +1 each click on unicorn -1 each click on witch, win when you get 50 points
  • I don't want to use the timer
  • You win when you get 50 points (level 5), if you win the sprites will both say "you win"
  • 5 levels